Blizzard has invested a lot of care into its Diablo III lore, but the Diablo III lore is, well, pretty dumb. …Because the Reaper of Souls campaign is still an overly-serious tedium full of people who speak with a throat full of rocks. These growls deserve a Nickelback concert… You’d run through the campaign, learn all the secrets of Adria, Leah, Deckard Cain, and the rest, finish everything, and then run the campaign again at a higher difficulty. It’s interesting that such a small feature was enough to psychologically derail an entire game, but it goes back to the fact that players always try to be “most efficient” at a game even if they have less fun in the process.Īiding your loot quest is the new Adventure mode, which is probably the best Reaper of Souls-only feature.ĭiablo III was constrained to one mode really. Blizzard has removed the built-in shortcut of the Auction Houses-both gold and real-money versions-making it actually worthwhile to hunt for those legendaries instead of buying your way into powerful items. Legendary loot items are rare, but not so rare you give up and stop playing, which is a good thing since you can’t just turn to the Auction House anymore. On the other hand, those “other builds” were by-and-large useless a barbarian with high intelligence isn’t a viable class as far as Diablo III’s rules are concerned. On one hand that removes some aspect of character customization, since there are only a few builds you’ll ever find equipment for. Item drops are more often than not tuned to your class now and will typically fall within a narrow band of skills your character might find useful, whether you’re playing as an old favorite or the new Crusader class-a heavy tank-type character who can summon a horse at will or call down the power of the heavens to smite enemies.
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